![]() (Even emptying Downloads helps not at all.) I've both, actually (XP Pro, via MCE 2005) but it still never reaches first base. Why don't you try adding that to see if it helps. I thought DDO worked on Net Framework 2 like SimPE. To isolate the good recolors, go back to DDO and scan the folder where you put the orphans and move the ones with the desciptions you noted above to a new folder and then you can store what's left elsewhere. ![]() If you don't want to keep the orphans in the hopes of someday finding a mesh, then you can delete them right there in CAS. If you do find some that do display properly, then make a note of the description so you can dig them out of the directory later. If you don't see a non-default outfit, then you don't have the mesh installed. Check them anyway since, for some reason, sometimes the thumbnail doesn't show properly. If the thumbnail shows up as a maxis outfit then you don't have a mesh loaded usually. Then, check them one by one by seeing if the maniquin changes clothes. Then create a new empty game and either move or copy the orphan and mesh folders to the downloads folder (hopefully you're running an expansion pack beyond nightlife - if not then directly to the downloads folder). Isolate all the body and clothing meshes into a separate folder. While you're at it if you already haven't done this. Move the orphans to a separate directory to isolate them. My experience though is that it's pretty accurate with orphan meshes but not the clothing recolors. Don't delete them until you do! (personal experience - also Delphy said somewhere that the orphan scan isn't perfect, it will nail some files that do have meshes). Sita, 1st thing you have to do is make sure they are orphans. I recommend doing this in groups of 5 or 10. Repeat the whole process.ĥb) Delete the orphans. Resolve your orphans in one of two ways.ĥa) Find and install the meshes. From the combo box in the lower right panel, choose "Clothing Textures" to see only the orphan textures. Resolve your Duplicates in one of two ways.Ĥa) If the Duplicates are "alphabet soup" files, you can probably safely delete them.Ĥb) If you're unsure about which file is the Duplicate, show all the files and scroll down looking for yellow highlights.ĥ) From the File menu, choose "Scan for Orphans." This scan should not take long. From the combo box in the lower right panel, choose "Duplicates" to see only the Duplicates. A new window containing a grid with a line for every download appears.Ĥ) From the File menu, choose "Scan for Duplicates." This scan should not take long. You'll only need to do the Navigation portion once. Navigate to your Downloads directory in the new dialog. You'll see a dialog with Set Directory and Scan (disabled) buttons.Ģ) Click the Set Directory button. To convert package files to Sim3Packs you will need TSR Workshop or this tool: Sims3Pack File Generate Tool but I have never used those myself.Probably is one somewhere, but here's the shorty version:ġ) Run the program. To get those files into the game, move them into the Mods-Folder. Houses and Sims have more then one most of the time. This is only true if there is only one package file inside the sims3packs. If you do not check the option, the package files are named the same as the sims3pack. To do so, check the option rename file on save. You can name them the way they are inside the sims3pack file. Now you have to decide how you want to name the package files. I recommend to choose another folder than the mods folder to extract the files to (in the picture X:\Sims, too) In Step 2 you can choose where you want to extract your files to. To set this folder in the tool choose browse in Step 1. ![]() All files that the tool finds in this folder are being converted automatically. Installation instructions can be found in the Overview page of the tool UsageĬopy all sims3pack files that you want to convert in a folder of your choice (in the picture X:\Sims).
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